- "We’ll be open-sourcing the back end so sims can run anywhere on any machine whether trusted by us or not."
- "We’ll be delivering assets in a totally different method that won’t be such a burden on the simulators."
- "Very soon we’ll be updating simulators to support multiple versions so that we don’t have to update the entire Grid at once."
- "We’ll be using open protocols."
- "SL cannot truly succeed as long as one company controls the Grid."
Dana Blankenhorn wonders out loud if open source can save Second Life. He invites people to share their insights. My 2 cents is that Second Life is nothing more than a finger exercise for really successful 3D virtual communities, which will not be mainstream before 2009-2012. Linden Labs have done some pioneer work in the area, and they and the users of Second Life (I refuse to use the term resident), including the big companies that have jumped on the phenomenon will have learned for their experiences. But they will come (or already have come) to the conclusion that the Second Life world is flat, meaning they can fall off at any moment.