Gartner
has recently published some research on how consumer technologies fuel
innovation. Former META (which has been acquired by Gartner last year)
CEO Dale Kutnick for instance has published a podcast
on the power shift resulting from consumerization. Consumerization is
everywhere! Web 2.0 is just a container term for all kinds of
innovations / concepts / technologies that are a result of this
consumerization. Very often the results are very surprising, and the
idea of mashup
even adds to these surprises. Major innovation does not only come from
R&D departments of large organizations (either commercial or
academic), but also from clever and unexpected usage from consumers. By
combining (this is what mashup is about!) concepts and technologies new
tools, concepts and technologies evolve.
Take this article (in Dutch) in a major Dutch newspaper for instance, about how the Nintendo Gameboy
can be used to increase the engine power of scooters. It writes about
how some clevers kids and mechanics found out, that with a Nintendo
Gameboy you can easily read and manipulate the software and chips inside
scooters. This makes it possible to erase the speed limitation which is
set within the software, so that scooters can go way faster than the
legally allowed 50 km/hour (in fact they can go as fast as 90 km/hour).
That's
not all: not only kids and mechanics are taking advantage of this, but
it has also gained the attention of scooter manufacturers, who are now
developing and selling special cartridges for the Gameboy to read the
scooter's technical data. They also provide special cables to attach the
Gameboy to the scooter.
The above Gameboy anecdote is just an
example to show how consumerization works, and that the results of the
evolution can be found in the most unexpected areas. So this is my
second prediction for 2006: we will see that consumerization will
continue to drive innovation, and the results will be very surprising.
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